Outlining by Matthew Marchitto

*vomits physical rage*

*smears magma filled rage chunks on computer screen*

Outlining. The evil ye-shall-not-say-its-name plot backbone that we all like to ignore. I’ve always been one of those people who ignore outlining. I’m a pantser by nature, waiting until I’m staring at the blank document to start putting down the story as it comes. An outline always feels like a big restriction, like chains holding you to the bottom of a word pool you didn’t want to commit to. But really, that’s not what an outline is. It’s a guideline to help direct the way. 

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Worldbuilding Part 2 by Matthew Marchitto

A lot of worldbuilding happens on the backstage of the story. The amount that is actually shown to the audience is usually pretty minimal. Maybe that’s the most effective way of communicating aspects of the world. To let there be some mystery, some questions that the reader has to answer themselves. 

That means what they imagine compared to what you imagine won’t always be the same, but that’s okay. It’s for the better.

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