All the pieces are spread out before you. Trying to find the puzzle pieces isn’t part of the puzzle, it’s all about figuring out how they fit together. Stealth games should be the same. Videogames can do a lot of interesting things, but the stealth genre doesn’t seem to have the same traction as others. I think that’s because the code for what makes great stealth mechanics hasn’t been broken yet. So I’m going to pretend like I have some answers.
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